Round 84 Info
May. 6th, 2020 12:33 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
ROUNDS 84 & 85
This month, expect a diverse show of skill when our wonderful Players find themselves split on two wildly different tasks! A small ensemble is set on kidnapping the bright and bubbly daughter of the Railroad Tycoon, Tiffany Jamesson, with another crack team rushing to stop them!
Meanwhile, a typical cargo delivery from Bank Town, home of all the gold in the Midpoint Arena, to the Ranch is waylaid by a group of bandits! Who will emerge victorious with the cargo - and their lives - in hand!!
ROUND 84: The Bounty of Tiffany Jamesson
Location/s: Tycoon DepotThe Kidnappers' goal is to kidnap Tiffany Jamesson, and extract at least $500 of funds in ransom (this can include gold, silver, goods, favors or points) from her father, the Railroad Tycoon. Success will be measured by the amount of ransom delivered by the end of round, and the length of time Tiffany has remained in Kidnapper custody. Failing to collect the target will result in team failure.
Do not kill Tiffany Jamesson, or there will be consequences.
Starting Jail: Sooey Jail (East-southeast)
Provided Intel:
Suggested Supplies (note: you will have to source these yourselves):
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The Protectors' goal is to protect Tiffany Jamesson, daughter of Mr. Jamesson, the Railroad Tycoon. Retrieve her if she leaves your sight. Success will be measured by how long the team has Tiffany in their possession, with bonus points awarded for not disruption Tiffany's routine schedule. Failing to keep Tiffany in sight for more than three days, or her father being forced to pay the ransom for her safe return, will result in team failure.
Do not allow Tiffany Jamesson to be killed, or there will be consequences.
Starting Jail: Southern Point (South)
Provided Intel:
Suggested Supplies (note: you will have to source these yourselves):