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ROUNDS 86 & 87
An emergency in the mines sends our intrepid heroes on a life-or-death mission to save the lives of trapped miners! But the situation is more dire than they could ever know, with their opposing team coming to finish the job...

Surface-side, meanwhile, there's a change of pace - the two teams are being forced to work together in order to safely deliver forty heads of bison to the Ranch: this is not a job for the faint of heart, however, and the bison they're herding don't always take well to being bossed around!




Current Round Teams

ROUND 86
RESCUERS
HUNTERS
  • Bucky Barnes

  • Jo Harvelle
  • Hajime Aikawa

  • Taako

  • Yoda






  • ROUND 86: Rescue or Ruin, Part 3

    Location/s: Miner Flats

    The Rescuers' goal is to investigate a cave-in at the mines and rescue any mining workers trapped below the surface. The more miners rescued, the higher the points. Not rescuing at least one miner will result in team failure.

    Starting Jail: None. Players will be directed to Miner Flats and receive intel there.

    Provided Intel:
  • An incomplete map of the mines, only accurate for the first two levels, of four total.
  • A list of missing miners, of whom there are five.
  • A probable location of the cave-in - level three, towards the back.

    Suggested Supplies (note: you will have to source these yourselves):
  • Rope
  • Helmets with headlamps (available from Moloch von Zinzer)
  • Medical supplies
  • Sturdy clothes
  • Spelunking gear (available from Booker's)

    ~~~

    The Hunters' goal is to take out the other team. Creativity is encouraged - the more creative a player's murder is, the higher their points. The trapped miners are not targets, the hunters are not required to rescue them, and no points will be lost for their deaths as collateral damage; however, actively choosing to kill them will result in points being deducted. Failing to kill at least one member of the opposite team will result in team failure.

    This team's outset will also be forcibly delayed by 12 hours, starting from when the opposite team leaves, in order to prevent "the game being over too soon".

    Starting Jail: None. Players will be directed to Miner Flats and receive intel there.

    Provided Intel:
  • An incomplete map of the mines, only accurate for the first two levels, of four total.
  • A list of missing miners, of whom there are five.
  • A probable location of the cave-in - level three, towards the back.
  • The names of the opposite team members.

    Suggested Supplies (note: you will have to source these yourselves):
  • Guns and ammunition
  • Dynamite (available in copious amounts around Miner Flats)
  • Rope
  • Helmets with headlamps (available from Moloch von Zinzer)
  • Medical supplies
  • Sturdy clothes
  • Spelunking gear (available from Booker's)
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