Round 86 Info
Jun. 11th, 2020 10:27 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
ROUNDS 86 & 87
An emergency in the mines sends our intrepid heroes on a life-or-death mission to save the lives of trapped miners! But the situation is more dire than they could ever know, with their opposing team coming to finish the job...
Surface-side, meanwhile, there's a change of pace - the two teams are being forced to work together in order to safely deliver forty heads of bison to the Ranch: this is not a job for the faint of heart, however, and the bison they're herding don't always take well to being bossed around!
ROUND 86: Rescue or Ruin, Part 3
Location/s: Miner FlatsThe Rescuers' goal is to investigate a cave-in at the mines and rescue any mining workers trapped below the surface. The more miners rescued, the higher the points. Not rescuing at least one miner will result in team failure.
Starting Jail: None. Players will be directed to Miner Flats and receive intel there.
Provided Intel:
Suggested Supplies (note: you will have to source these yourselves):
~~~
The Hunters' goal is to take out the other team. Creativity is encouraged - the more creative a player's murder is, the higher their points. The trapped miners are not targets, the hunters are not required to rescue them, and no points will be lost for their deaths as collateral damage; however, actively choosing to kill them will result in points being deducted. Failing to kill at least one member of the opposite team will result in team failure.
This team's outset will also be forcibly delayed by 12 hours, starting from when the opposite team leaves, in order to prevent "the game being over too soon".
Starting Jail: None. Players will be directed to Miner Flats and receive intel there.
Provided Intel:
Suggested Supplies (note: you will have to source these yourselves):